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Leveling

By admin | August 17, 2009


Leveling is one of the most satisfying aspects of any RPG game, and this fact is even more true in a massively multiplayer RPG. If you’ve ever been in the battle grounds and discovered you just weren’t powerful enough to dominate, if you’re ready to move to new areas but all the mobs there can kill you in one hit, if you want to get your profession skill up to enable you to build/create/tailor that next great item: if you’ve experienced any of these, then you know leveling is all important to this game.

With that in mind, let’s look at some ways to level.

Taking on Mobs

A mob is pretty much any NPC humanoid/creature in the game that you can battle. Mobs exist to give you experience and loot. All you have to do it take it from them. Mobs are everywhere, you just have to learn which ones will deliver the best loot and experience for your level. Here’s a general rule; find an area with lots of green mobs (click on a mob, its name will appear in a color) and grind through them, pulling one at a time. Don’t waste your time with gray mobs, they give you no experience (although you may need the materials that mob drops for your profession). Don’t attack a red mob, because you will die. Yellow mobs may take too long to dispatch, even with their better loot. Go for the green!

Quests

Quests can be more fun than killing mobs, although most quests involve killing plenty of mobs. Quests take time away from leveling; you have to get the quest, run to wherever and complete it, then return and report. On the other hand, quests give you great loot and experience over and above the loot and XP received from mobs.

Quests also increase your honor with various factions, dropping your prices for buying things and enabling you to buy higher level items from them as your reputation improves with them.

Most quests will involve taking on a specific mob or a boss. Even if you can’t use the items gained as rewards or as loot from the mob, you can still sell them to a vendor. Quests give an amount of experience dependant on the difficulty of the quest (Delivery, Killing an Elite boss through a dungeon, acquiring items, or killing x numbers of the run of the mill critter).

Grouping

Grouping has positives and negatives. A group positive: some mobs simply require a group to take down. A group negative: you may do better by yourself if your fellow players are slowing you down. Your class will also help determine your choice to group or not to group. A Priest, a Mage, and some other classes do much better in a group. A hunter or a warlock do better solo. As you can see, grouping is really going to depend on your circumstances. An important aspect of grouping: it can be a blast to run around with a bunch of fellow players taking on challenges.

Other advantages of a decent grouping: you’ll have a healer in the group. You’ll mow down mob after mob. A bad pull that brings three or four mobs down on your doesn’t have to be fatal like it would be solo. Your silver and gold and item loot total will really increase as you go.

Other disadvantages of a bad grouping: if you’re playing with noobs, they’ll slow you down. Looting can bring dissention in the group when, for example, a warrior rolls on looting a nice piece of cloth armor (what’s he need that for?). A bad pull can bring an army of mobs on you, ending in your death and a long run back from the graveyard.

If you’re doing an elite instance where you are on par for the level requirement, grouping is an absolute must! Select a group wisely (if you can). A Shaman or Paladin to provide back up tanking and backup healing. A Rogue for damage, a Mage for damage, a Warrior for tanking and holding aggro. A Priest or a Druid for the healing/buffs; they have by far the most useful buffs in the game because everyone can use them. Warlocks and Hunters are good for groups too, Warlocks can do good damage, create healthstones, summon scattered players back to the group, and cast soul stone on the designated rezzer. Hunters can select and mark the next mob to be pulled, and have great range and damage.

As you can see, a good mix of classes can compliment each other and lead to more XP and loot for everyone.

Questing

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