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When a Game Becomes a Job - World of Warcraft Raiding Guilds by Lucio Pereira
"Why
did you decide to apply for an open position here? Do you have any
references? What time commitment can we expected from you? What might
sound like a job interview to most, is indeed a typical application
procedure - for top raiding guilds in World of Warcraft. They pride
themselves in being the most skilled players and they are just as
picky if it comes to select new members. Is this just tough corporate
guy acting, or have player-made organizations evolved into something
much more complex than ever anticipated?
For
most of the six million World of Warcraft players, slaying the biggest
dragons on the servers, getting the mightiest swords or becoming one
of the most powerful mages is their biggest dream inside the game.
There is just one little drawback: You don't get there alone. This is
one of the reasons why players band together in guilds - groups of
players with a common interest. For the really big goals, you need
lots of friends. 40 is the maximum and often required number of
players it takes to kill the mightiest dragons in ""WoW""
- the affectionate abbreviation World of Warcraft players use for
their game. Guilds that specialize on those big hits, are being
referred to as raiding guilds.
It's
a little bit as if the table has been turned around on Super Mario.
Instead of one hero fighting never ending waves of foes, it's groups
and armys of players now fighting one big evil monster. These epic
battles in the virtual realm require strategy, coordination and
practice. Players discuss possible strategies in chats and forums,
play together every evening to make their teamwork perfect, use
headsets and Voice-over-IP (VoIP) software to coordinate their efforts
vocally, watch videos on YouTube of other groups fighting them and
read up on strategy guides how to beat the next big dragon in their
path. They are full-time players, members of raid guilds.
Members
of raiding guilds often recount their ""raiding
schedules"" - sometimes with pride, sometimes with a tired
sigh. Weekly attendance requirements usually have them play 5 hours on
4 evenings a week. And those time frames are meant only for actual
raid encounters and do not include preparations inside and outside of
the game. This of course leaves little free time for other activities,
though most of them seem content with that. They work together to
achieve a common goal and upon success, they see their long
preparations and teamwork rewarded, while looking forward already to
the next raid.
The
level of organization becomes apparent when looking at the tools a
leader of a raiding guild uses to manage his members:
-
Guild portals to manage guild websites, news, member listings,
openings and updates - Forum software to facilitate discussions of
strategies and publish announcements - Server licences and servers for
multi-conference VoIP applications - Mailing software to notify
members of emergencies and short notice raids - Incentive databases to
track raid attendance by members allowing to reward them accordingly
with virtual items
There
are dozens of different providers for guild portals, databases and
game-specific VoIP programs that cater to the need of raiding guilds
and other professional players. Software sellers adapt more and more
to this emerging market and recognize the earning potential. The
guild's requirements rise and the growing number of vendors suggest
that they are taking their organizations serious enough to spend
significant money on them.
Already
there is a Leadership e-book on the market, written specifically for
guild managers in World of Warcraft. The World of Warcraft Guild
Management Guide (http://www.killerguides.com/guides/wow/guide/world-of-warcraft/guild)
adds a game-specific twist to the self-help, how-to and leadership
literature. It seems to be only a matter of time before the first
guild consultants pop up.
Raiding
guilds still seem to be in their infancy when looking at their recent
and silent rise. Maybe the competitive members of those online game
sports clubs manage to take things a little further. It happened
before - take a look at the nationwide success, TV broadcasts and
tournaments for the game Starcraft in Korea. If serious sponsors
become interested, who knows - maybe dead dragons will soon be
presented by Pepsi and you'll see Lenuvien, the Elf popping a can for
the next commercial."
About the Author
About
the author: Lucio Pereira is the chief editor for World of Warcraft
guides on http://www.killerguides.com.
He oversees content development, quality assurance and author
relations for the company. Killer Guides is an online shop for online
game strategy guides, covering popular titles like World of Warcraft,
Everquest 2 and Final Fantasy XI. Feedback and comments will be highly
appreciated at lap@killerguides.com.
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