World of Warcraft Paladin Guide   by Madgan

The paladin is a hybrid-healer class, having a large amount of healing and buffing spells as well as competent melee ability. The paladin can benefit a party or raid group immensely with his different buffing abilities and healing spells. The paladin has a number of melee buffs allowing them to deal more damage and a number of defensive abilities allowing them to survive for long amounts of time in PvP.

Paladins were recently buffed as well in the 1.9 Patch allowing them to be more useful in PvP as well as being able to catch players in PvP. Paladins are now a lot better then they were at PvP.

Now I'm not going to presume that I know exactly the best way to play a paladin. There are many ways of playing a paladin but I know of a few specific roles that I use myself.

1. The support Damage Dealer/Healer

One of the main roles that most paladins play the paladin hangs in the back heals and comes in for support DPS when needed. A lot of the paladins I see do this and is the easiest thing for a paladin to do and remain useful to his team.

1. The front line damage dealer/back-up healer

Some paladins follow this role though it is ridiculed by other players some times. Generally will want to go with a heavy retribution spec for this role and I would grab some holy points to go along with it.

1. Protection build tank

Heavy protection and a mix of either ret or holy. This is for paladins that want to tank generally works best before the level 60 dungeons, as after level 50 or so the ability to tank versus warriors declines quite a bit in the dungeons.

4. Healbotting for raids

Heavy Holy build mixed with a bit of protection. Your general healbotting paladin for MC, BWL, and ZG. Used by some paladins in Group PvP.

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