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MMORPG: The new trend in computer gaming
by Mantees de Tara
From the firsts bar gaming machines like
pacman or pong to the current computers or console games like The Sims
2 or Halo enormous steps forward have been made, up to the point that
it is difficult to consider the latters just as a natural evolution of
the firsts. But that is the real truth, the wonderful masterpieces the
videogames industry is able to produce nowadays are nothing more than
the results of a slow work made of tiny improvements that in the years
brought up to those results.
If we check the differences between today's
and ten years ago videogames, the most obvious ones are in the
graphics. Graphic cards with always more powerful GPUs (Graphical
Processing Unit) and more memory have made possible the modeling of
three dimensional fantastic alive worlds. But graphics are not
certainly everything. Also the whole concepts and actions that
constitute the game itself, the gameplay, have been notably deepened
and improved. And so the two white bars at the edges of the screen
hitting the ball as fast and diagonally as possible disappears, while
adventures with deep plots, arcades in which being able to coordinate
movements and hiding at the right moment is as important as firing
with an excellent aim, together with games where more than one players
fight or cooperate for a common objective are born.
Oh yes, multiplayer games. Since 1999, year
of release of a cult in the multiplayer genre like Unreal Tournament,
the phenomena became a mass one, so that it gave life to a new word,
netgamer. And obviously the videogame industry hasn't ignored the
phenomena and started to work. But already two years before Unreal
Tournament, the US based corporation "Origin" released what
at the moment was the diamond edge in the multiplayer field, Ultima
Online.
Set in an ancient Britannia, lands of
dragons, wizards and knights, the Ultima Online servers were (and
still are) capable of hosting in the same world more that one thousand
players. And here is how the multiplayer gaming genre goes from a last
hit battle between two six-people teams to much more, a "real
breathing virtual world" with its society, its ecosystem, its
economy, and all of this on its player's hands. Thousands of players
creating guild and alliances or declaring war each other for resources
control or simply to defend their own or plunder others richness was
something absolutely new. And fun. To define the new game genre that
Ultima Online made famous, the MMORPG term was created, acronym of
Massive Multiplayer Online Role Playing Game, where massive refers to
the amount of players concurrently playing together.
Ultima Online was followed by many more games
of success, like EVE Online, World of Warcraft, Dark Age of Camelot,
City of Heroes, Star Wars Galaxies, Guild Wars, Planetside and so on.
Eve Online is even capable of servicing on its server about 30.000
players at the same time, while World of Warcraft distributed between
a few hundred servers more than 7 millions players all around the
world.
Today specialized websites like OGRank.com
covers the topic, addressing the new players to the MMORPG that fits
best for them and servicing resources and news to the more expert
ones.
About the Author
Mantees de Tara is the administrator of OGRank.com,
a website devoted to the world of online gaming and MMORPG in
particular offering news and resources.
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